89105 driver artpubuab oai:ddd.uab.cat:89105 articleid 20136196v5n1p1 eng Sadler, Randall University of Illinois at Urbana-Champaign Virtual Worlds : an Overview and Pedagogical Examination Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for either classroom-based or autonomous language learning. While Second Life is one of the most popular VWs at the current time (especially if differentiated from Massively-Multiplayer Online Games like World of Warcraft), there are a number of other VW platforms that, taken together, dwarf Second Life in terms of users. A few of these include: Active Worlds, Entropia Universe, Furcadia, Club Penguin; and MMOGs like the aforementioned World of Warcraft, Runescape, Lineage II, etc. In addition to these worlds, there are also more customized environments such as Croquet and OpenSimulator. As researchers and teachers of languages, our challenge is to determine which of these environments, if any, is appropriate for the group(s) of students we wish to teach and/or study. This article will provide a rationale for the use of VWs in education and also an overview of some of the most applicable Virtual Worlds and discuss the strengths, weakness, and dangers of each. Anglès Tots els drets reservats http://www.europeana.eu/rights/rr-f/ Article de fons info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Vol. 5, Núm. 1 (febrer-març 2012), p. 1-22 Bellaterra journal of teaching and learning language and literature 2013-6196 22 666772 http://ddd.uab.cat/pub/jtl3/jtl3_a2012m2-3v5n1/jtl3_a2012m2-3v5n1p1.pdf 0001 22 febrer-març 1 5 jtl3_a2012m2-3v5n1 2012 ARTPUB UAB JTL3 DDD id 89105 filename jtl3_a2012m2-3v5n1p1.pdf file 0 MD5 3c032be3e2d43d4d7cd9317ff9ec9df9 666772 PDF 1.4 filepath pub/jtl3/jtl3_a2012m2-3v5n1/jtl3_a2012m2-3v5n1p1.pdf disk