1 00:00:00,400 --> 00:00:02,680 This is an ADLAB PRO video. 2 00:00:02,760 --> 00:00:06,080 ADLAB PRO is a project funded by the European Union. 3 00:00:06,160 --> 00:00:10,000 This video is made available to you on a Creative Commons licence. 4 00:00:10,200 --> 00:00:12,960 Hello. This is Elisa Perego 5 00:00:13,040 --> 00:00:16,360 from the University of Trieste, Italy. 6 00:00:17,040 --> 00:00:21,160 In this ADLAB PRO video, I will define touch, 7 00:00:21,240 --> 00:00:25,440 give you some tips on how to choose suitable objects 8 00:00:25,520 --> 00:00:29,000 for touch tours, and illustrate some aspects 9 00:00:29,080 --> 00:00:32,560 of the tactile exploration procedure. 10 00:00:32,800 --> 00:00:36,680 This is Unit 7 "Tactile explorations" 11 00:00:36,760 --> 00:00:40,720 in Module 4 "Semi-live or recorded AD 12 00:00:40,800 --> 00:00:43,880 for static arts and environments". 13 00:00:44,280 --> 00:00:48,200 In all human beings, touch is a crucial sense 14 00:00:48,320 --> 00:00:50,840 for learning and communicating, 15 00:00:50,920 --> 00:00:55,200 and a primary means of experiencing the world. 16 00:00:55,720 --> 00:00:58,400 When sight is absent, however, 17 00:00:58,480 --> 00:01:02,040 touch can contribute to fill visual gaps 18 00:01:02,120 --> 00:01:06,560 as it becomes an important additional source of information 19 00:01:06,680 --> 00:01:10,120 as well as a highly appreciated means 20 00:01:10,200 --> 00:01:14,400 for experiencing the aesthetic beauty of objects, 21 00:01:14,480 --> 00:01:16,880 especially if this sense 22 00:01:17,000 --> 00:01:20,640 is adequately trained and developed. 23 00:01:21,200 --> 00:01:24,840 Using only words to make art accessible 24 00:01:24,920 --> 00:01:29,720 could be a bit restrictive and not fully effective: 25 00:01:29,840 --> 00:01:33,560 haptic supports, however, could contribute 26 00:01:33,680 --> 00:01:36,560 to transmit the beauty of an object, 27 00:01:36,640 --> 00:01:40,960 to influence the aesthetic experience of an artwork, 28 00:01:41,040 --> 00:01:44,880 and to make the art and the overall museum experience 29 00:01:44,960 --> 00:01:49,080 more direct, involving and memorable, 30 00:01:49,160 --> 00:01:54,880 which applies both to people with and without sight loss. 31 00:01:55,240 --> 00:01:58,680 Understanding artworks through touch 32 00:01:58,800 --> 00:02:03,600 is a process which takes more time than visual perception 33 00:02:03,680 --> 00:02:08,040 and it is not immediate. It is in fact, I quote, 34 00:02:08,120 --> 00:02:13,720 “successive, slow, analytical, and active”. 35 00:02:14,880 --> 00:02:18,720 Furthermore, art appreciation through touch 36 00:02:18,800 --> 00:02:23,160 can depend on several factors, including for instance 37 00:02:23,240 --> 00:02:27,680 the visitors’ familiarity and experience with art, 38 00:02:27,800 --> 00:02:32,520 their previous experiences whilst still having sight, 39 00:02:32,680 --> 00:02:36,720 their cultural, historical and individual differences, 40 00:02:36,800 --> 00:02:38,560 and many more. 41 00:02:39,080 --> 00:02:42,600 Not all museums or heritage sites 42 00:02:42,720 --> 00:02:46,200 provide touch tours for their visitors, 43 00:02:46,280 --> 00:02:49,600 or consider the possibility to include 44 00:02:49,680 --> 00:02:53,960 self-contained tactile experiences. 45 00:02:54,160 --> 00:02:58,040 The service is cost- and time- intensive, 46 00:02:58,120 --> 00:03:02,040 and it requires forward strategic planning, 47 00:03:02,120 --> 00:03:05,960 extensive networking and full participation 48 00:03:06,040 --> 00:03:08,560 of a solid team of experts 49 00:03:08,640 --> 00:03:12,120 from diverse and complementary fields. 50 00:03:12,320 --> 00:03:15,720 When planning tactile explorations, 51 00:03:15,800 --> 00:03:19,280 you should keep in mind that not all objects 52 00:03:19,360 --> 00:03:24,160 are suitable for audio and/or tactile description. 53 00:03:25,600 --> 00:03:28,120 You should learn how to select them, 54 00:03:28,200 --> 00:03:32,640 and identify the most meaningful within a museum, 55 00:03:32,720 --> 00:03:35,640 a gallery, an exhibition, 56 00:03:35,760 --> 00:03:38,840 a tour, a site, etc. 57 00:03:39,920 --> 00:03:44,720 You should select the most appealing to the touch, and to the eye 58 00:03:44,880 --> 00:03:49,440 in a perspective of comprehensive inclusion for all, 59 00:03:49,560 --> 00:03:52,680 and those which are adequately legible 60 00:03:52,760 --> 00:03:57,560 in their original form or in their reproduction. 61 00:03:58,120 --> 00:04:01,600 It is not possible to give you absolute rules 62 00:04:01,680 --> 00:04:06,280 on the way to select items for tactile exploration: 63 00:04:06,840 --> 00:04:10,240 this is a process that depends on the context 64 00:04:10,320 --> 00:04:13,320 the objects belong to, on their meaning 65 00:04:13,400 --> 00:04:16,120 and their physical nature. 66 00:04:16,240 --> 00:04:21,040 You should always negotiate your choice with the museum curators 67 00:04:21,120 --> 00:04:25,640 while relying on your creativity and documentary study, 68 00:04:26,000 --> 00:04:29,240 as well as on your acquired knowledge 69 00:04:29,320 --> 00:04:33,920 of the theory and practice of tactile exploration. 70 00:04:34,680 --> 00:04:39,000 In the National Tile Museum in Lisbon, for instance, 71 00:04:39,080 --> 00:04:43,840 the choice of which tile panels should have tactile reliefs 72 00:04:43,920 --> 00:04:47,720 was based, among other things, I quote: 73 00:04:47,800 --> 00:04:51,440 "on the presence of similar tiles or motifs 74 00:04:51,520 --> 00:04:55,840 in contemporary daily life of the Portuguese people". 75 00:04:56,200 --> 00:04:59,800 Furthermore, I quote: "elaborate patterns 76 00:04:59,920 --> 00:05:02,480 were broken down in sequences 77 00:05:02,560 --> 00:05:05,360 of several individual replicas 78 00:05:05,440 --> 00:05:08,880 of the most relevant motifs". 79 00:05:09,360 --> 00:05:12,040 Sometimes original objects 80 00:05:12,120 --> 00:05:16,240 can be made available for exploration through touch. 81 00:05:16,480 --> 00:05:20,240 This happens when the material of the given object 82 00:05:20,320 --> 00:05:24,520 is not fragile or perishable, or when the object 83 00:05:24,600 --> 00:05:28,320 is very common and easily replaceable. 84 00:05:29,360 --> 00:05:33,400 As in the case of the ancient pottery oil lamps 85 00:05:33,600 --> 00:05:38,000 in archeological museums, shown in this picture. 86 00:05:38,800 --> 00:05:43,600 Paintings, artworks and objects, or relevant parts of them, 87 00:05:43,720 --> 00:05:47,720 can also be reproduced, so it’s not a big deal 88 00:05:47,800 --> 00:05:50,400 if the originals are not touchable 89 00:05:50,520 --> 00:05:54,360 or meant to be experienced through touch. 90 00:05:54,640 --> 00:05:57,880 An excellent example in this respect 91 00:05:57,960 --> 00:06:00,800 is the case of tactile museums, 92 00:06:00,880 --> 00:06:05,640 such as the Anteros museum in Bologna, Italy, 93 00:06:06,480 --> 00:06:11,240 where reliefs in white plaster of famous paintings, 94 00:06:11,440 --> 00:06:14,160 as the one shown in this picture, 95 00:06:14,240 --> 00:06:19,040 are produced and successfully used in guided settings. 96 00:06:19,960 --> 00:06:24,040 Although audio-guides can be a functional substitute 97 00:06:24,120 --> 00:06:26,480 in given circumstances, 98 00:06:26,560 --> 00:06:31,360 touch tours work far better if a human guide is present. 99 00:06:32,160 --> 00:06:36,320 Face to face favours an immersive experience, 100 00:06:36,400 --> 00:06:41,000 it is more interactive, it offers the chance for the visitor 101 00:06:41,080 --> 00:06:45,280 to ask questions, and it allows describers 102 00:06:45,360 --> 00:06:47,680 to tailor their description 103 00:06:47,760 --> 00:06:51,760 around an individual’s particular interests. 104 00:06:52,360 --> 00:06:56,800 During a live touch tour, the guide can also direct 105 00:06:56,880 --> 00:07:01,080 the visitor’s hands to the right spots of the replica, 106 00:07:01,160 --> 00:07:03,480 as shown in the picture. 107 00:07:03,560 --> 00:07:07,440 In fact, the tactile exploration procedure 108 00:07:07,520 --> 00:07:10,560 is no random process. 109 00:07:11,000 --> 00:07:15,520 If we consider the bas-relief of a painting, for instance, 110 00:07:15,680 --> 00:07:19,160 we should be aware that the process should begin 111 00:07:19,240 --> 00:07:22,200 by exploring the outer edges, 112 00:07:22,280 --> 00:07:26,720 to convey a rough idea of the dimensions of the object, 113 00:07:26,960 --> 00:07:30,600 to later slowly move to the centre, 114 00:07:30,720 --> 00:07:34,720 for a deeper exploration into tactile aspects 115 00:07:34,800 --> 00:07:38,480 that might otherwise be overlooked. 116 00:07:39,240 --> 00:07:43,040 Furthermore, visitors should be encouraged 117 00:07:43,320 --> 00:07:48,120 to explore the object with two hands using their palms, 118 00:07:48,280 --> 00:07:52,920 fingers and fingertips to investigate the surface, 119 00:07:53,000 --> 00:07:56,320 recognise the layout of its components, 120 00:07:56,400 --> 00:08:00,720 enjoy the texture and temperature of its material. 121 00:08:01,080 --> 00:08:04,400 Especially when a human guide is not there, 122 00:08:04,480 --> 00:08:08,920 clear recorded instructions should direct visitors 123 00:08:09,000 --> 00:08:11,000 in this direction. 124 00:08:11,280 --> 00:08:14,320 I hope you have learned some interesting things 125 00:08:14,400 --> 00:08:17,920 about tactile exploration in this video. 126 00:08:18,000 --> 00:08:22,520 Find out more in our reading list. Bye! 127 00:08:23,080 --> 00:08:25,240 The preparation of this presentation 128 00:08:25,320 --> 00:08:28,920 was supported by ADLAB PRO. Audio Description: 129 00:08:29,000 --> 00:08:32,640 A Laboratory for the Development of a New Professional Profile 130 00:08:32,760 --> 00:08:37,040 financed by the European Union under the Erasmus+ Programme, 131 00:08:37,120 --> 00:08:40,400 Key Action 2, Strategic Partnerships. 132 00:08:40,480 --> 00:08:41,680 Project number: 133 00:08:41,760 --> 00:08:50,120 2016-1-IT02-KA203-024311. 134 00:08:50,680 --> 00:08:54,000 The information and views set out in this presentation 135 00:08:54,080 --> 00:08:57,120 are those of the authors and do not necessarily reflect 136 00:08:57,200 --> 00:09:00,280 the official opinion of the European Union. 137 00:09:00,360 --> 00:09:03,720 Neither the European Union institutions and bodies 138 00:09:03,800 --> 00:09:06,320 nor any person acting on their behalf 139 00:09:06,400 --> 00:09:08,240 may be held responsible for the use 140 00:09:08,320 --> 00:09:10,960 which may be made of the information contained therein. 141 00:09:11,160 --> 00:09:13,160 This was an ADLAB PRO video. 142 00:09:13,240 --> 00:09:16,880 ADLAB PRO partners are: University of Trieste, 143 00:09:16,960 --> 00:09:19,960 Universitat Autònoma de Barcelona, 144 00:09:20,040 --> 00:09:24,040 University of Antwerp, Adam Mickiewicz University, 145 00:09:24,120 --> 00:09:27,120 RTV Slovenia, Utopian Voices, 146 00:09:27,200 --> 00:09:31,400 Soundfocus and Royal National Institute of Blind People. 147 00:09:31,480 --> 00:09:34,440 ADLAB PRO was funded by the European Union. 148 00:09:34,520 --> 00:09:38,280 This video was made available to you on a Creative Commons licence.