1 00:00:22,540 --> 00:00:25,960 My name is Camille Donegan and I am a Virtual Reality Producer 2 00:00:25,960 --> 00:00:29,100 working on the TRACTION project with Virtual Reality Ireland. 3 00:00:29,960 --> 00:00:32,200 I have long brown hair, brown eyes, 4 00:00:32,400 --> 00:00:34,200 I am wearing navy and gold glasses 5 00:00:34,300 --> 00:00:37,340 and a blue and yellow jumper with stars on the sleeves. 6 00:00:44,920 --> 00:00:48,800 Virtual Reality is disrupting pretty much every sector you can think of, 7 00:00:49,060 --> 00:00:51,640 primarily due to the immersive nature of the medium 8 00:00:51,740 --> 00:00:53,640 and the power that’s inherent in that. 9 00:00:54,260 --> 00:00:58,480 VR is used extensively for training across a multitude of sectors including 10 00:00:58,480 --> 00:01:03,640 Healthcare and Wellness, Manufacturing, Sales, Tourism, Law Enforcement and Military training. 11 00:01:04,420 --> 00:01:08,640 When it comes to entertainment, R offers unique characteristics. 12 00:01:08,880 --> 00:01:12,180 We can experience Scale and Depth in new ways. 13 00:01:12,740 --> 00:01:16,160 For example in a VR experience called Richie’s Plank, 14 00:01:16,360 --> 00:01:21,320 you walk out of an elevator 100 stories up and have to walk the plank! 15 00:01:21,560 --> 00:01:25,300 Your palms start sweating even though the graphics are cartoonish in nature. 16 00:01:25,820 --> 00:01:28,220 Then there's a VR experience called TheBlue, 17 00:01:28,540 --> 00:01:32,780 where you're situated in a boat under the sea and get a full body thrill 18 00:01:32,780 --> 00:01:35,800 when a huge blue whale swims by! 19 00:01:36,640 --> 00:01:40,620 Right now all storytelling genres are up for grabs 20 00:01:40,820 --> 00:01:44,340 and its a great time for creators to experiment and play! 21 00:01:44,800 --> 00:01:49,360 Last week I experienced a steampunk VR Opera called MIRANDA 22 00:01:49,540 --> 00:01:54,380 and next week I'm going to be exploring Alien Adventures in the Metamovie project. 23 00:02:01,740 --> 00:02:05,000 Right now, we are at a huge turning point in our industry. 24 00:02:05,660 --> 00:02:07,960 Some of these are related to the Covid pandemic. 25 00:02:08,400 --> 00:02:12,220 For example, many consumers have bought VR headsets during lockdown, 26 00:02:12,600 --> 00:02:15,220 so headset sales are ahead of expectations. 27 00:02:15,700 --> 00:02:17,960 However, previous to the pandemic, 28 00:02:18,080 --> 00:02:22,300 many people in organisations would use shared headsets for training. 29 00:02:22,640 --> 00:02:25,720 Now we are looking more at users having a personal VR headset. 30 00:02:26,500 --> 00:02:29,960 This is aided by hardware becoming more affordable. 31 00:02:30,400 --> 00:02:34,460 For instance, the new Quest 2 from Oculus, owned by Facebook, 32 00:02:34,760 --> 00:02:38,640 is completely tetherless, so it has no wires, it’s all in one, 33 00:02:38,860 --> 00:02:42,240 and it has 6 degrees of freedom so you can walk around, 34 00:02:42,520 --> 00:02:48,260 and it’s retailing at €350, that’s nearly half the price of its predecessor. 35 00:02:48,940 --> 00:02:51,740 Also, it looks like the telecommunications companies 36 00:02:51,740 --> 00:02:55,540 are soon going to offer subsidised VR headsets with their pricing plans. 37 00:02:56,300 --> 00:02:59,480 The industry needs many more people to have headsets 38 00:02:59,520 --> 00:03:01,400 in order for it to really take off 39 00:03:01,600 --> 00:03:05,240 and those headsets need to keep getting lighter, more comfortable, 40 00:03:05,440 --> 00:03:07,980 have screens with improved resolution capabilities 41 00:03:08,200 --> 00:03:10,300 and become more affordable. 42 00:03:10,620 --> 00:03:15,480 Competition from more headset providers will help to drive these advances 43 00:03:23,680 --> 00:03:27,720 VR works best when the viewer is transported somewhere else. 44 00:03:27,980 --> 00:03:33,640 This can be to the Moon, to Africa, or even into another person’s perspective, 45 00:03:33,840 --> 00:03:36,140 experiencing the world through their eyes. 46 00:03:36,940 --> 00:03:41,060 VR has been dubbed the ‘Empathy Making Machine’ for this reason 47 00:03:41,280 --> 00:03:48,720 and the UN have created several documentaries where you walk in someone else’s shoes. 48 00:03:49,220 --> 00:03:56,400 This could be a refugee in Syria, a Roma Gypsy or someone protecting endangered wildlife. 49 00:03:57,540 --> 00:04:01,360 The nature of the story being told really defines 50 00:04:01,560 --> 00:04:05,300 whether that content is created with computer generated graphics, 51 00:04:05,300 --> 00:04:10,620 like animation, or filmed with a 360 camera, video. 52 00:04:11,200 --> 00:04:15,420 For example, if I was producing an interactive VR experience for training, 53 00:04:15,620 --> 00:04:21,680 computer generated content would work best as you need to programme interactive triggers. 54 00:04:22,360 --> 00:04:27,720 Whereas if I wanted to tell the story of say a fire ceremony that takes place 55 00:04:27,720 --> 00:04:33,340 every year at a sacred site in Ireland, 360 video would work best for that. 56 00:04:43,760 --> 00:04:47,960 To an extent, this is already happening with 360 degree video. 57 00:04:48,420 --> 00:04:52,740 Go Pro have developed some excellent consumer grade VR cameras. 58 00:04:52,900 --> 00:04:56,520 Many people are filming themselves surfing or horse riding for example. 59 00:04:57,300 --> 00:05:01,120 Regarding computer generated Virtual Reality content, 60 00:05:01,380 --> 00:05:07,640 this usually requires advanced hardware, software and skills associated with those. 61 00:05:08,180 --> 00:05:14,360 However, there are platforms that enable non coders to create. 62 00:05:14,680 --> 00:05:18,740 One example of these platforms is called VR Chat, 63 00:05:19,000 --> 00:05:23,520 where non-coders can go in and create worlds or characters and stories, 64 00:05:23,720 --> 00:05:25,480 and interactivity. 65 00:05:31,640 --> 00:05:36,100 Well one of the aims of TRACTION is to promote Opera to new audiences, 66 00:05:36,360 --> 00:05:40,440 especially disenfranchised communities, via novel formats. 67 00:05:41,160 --> 00:05:46,360 It has a strong focus on utilising the power of technology to extend reach 68 00:05:46,660 --> 00:05:50,360 and offer new possibilities for dissemination of content. 69 00:05:51,540 --> 00:05:54,240 In the Irish trial with Irish National Opera 70 00:05:54,320 --> 00:05:58,760 we are working with community groups over the next 2 years, 71 00:05:58,980 --> 00:06:05,280 to co-create a virtual opera which will be presented in 2022. 72 00:06:06,040 --> 00:06:09,100 Along with Irish National Opera and our director Jo Mangan, 73 00:06:09,340 --> 00:06:13,560 we are exploring areas including live performance and motion capture, 74 00:06:13,900 --> 00:06:17,000 and are passionate about exploiting the medium of VR 75 00:06:17,160 --> 00:06:22,040 to connect audiences with Opera in new and innovative ways. 76 00:06:22,940 --> 00:06:26,420 You can see more about Virtual reality Ireland’s work at 77 00:06:26,520 --> 00:06:34,760 www.v (for virtual), r (for reality) .ie. 78 00:06:34,920 --> 00:06:39,460 that's www.vr.ie 79 00:06:40,260 --> 00:06:42,920 Thank you, goodbye :)