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Are inclusion and diversity even possible? A best-fit framework synthesis of video game development ethnographies
Torres Díaz, Juan Francisco (Universitat Autònoma de Barcelona. Departament de Psicologia Social)
Feliu i Samuel-Lajeunesse, Joel (Universitat Autònoma de Barcelona. Departament de Psicologia Social)
Gil-Juárez, Adriana (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació)

Data: 2026
Descripció: 44 pàg.
Resum: This article synthesizes qualitative evidence from ethnographies within video game development companies. A best-fit framework synthesis was conducted, combining the strengths of framework and thematic analysis to interpret the results of 55 ethnographic studies. The analysis revealed that the field of video game development is dominated by the technologists and publishers with economic and cultural capitals determining the positions within the field. Within every studio cultural, economic, and social capitals significantly influence developers' experiences, with persistent issues of job precarity, extended working hours, and underrepresentation of marginalized groups. Developers often face limited creative freedom and significant control which affects their work dynamics and inclusion efforts. Despite these challenges, some studies highlighted peripheral areas where diversity is actively sought and valued. The findings underscore the need for targeted interventions at multiple ecological levels to foster a more inclusive and diverse video game development industry.
Nota: Altres ajuts: This work was supported by the Consejo Nacional de Humanidades, Ciencias y Tecnologías from México (Scholarship number 836632)
Drets: Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, i la comunicació pública de l'obra, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. No es permet la creació d'obres derivades. Creative Commons
Llengua: Anglès
Document: Article ; recerca ; Versió acceptada per publicar
Matèria: Best-Fit framework synthesis ; Capitals ; Ethnographies ; Game development ; Inclusion
Publicat a: Games and Culture, Vol. 21, Num. 6 (2025) , p. 1379-1403, ISSN 1555-4139

DOI: 10.1177/15554120251323334


43 p, 322.9 KB

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 Registre creat el 2026-07-27, darrera modificació el 2026-07-28



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