Resultats globals: 10 registres trobats en 0.02 segons.
Articles, 5 registres trobats
Contribucions a jornades i congressos, 5 registres trobats
Articles 5 registres trobats  
1.
25 p, 1.3 MB Accessibility in 360º videos : methodological aspects and main results of the evaluation activities in the ImAc project / Matamala, Anna (Universitat Autònoma de Barcelona)
El artículo presenta de modo global los resultados obtenidos en las actividades de evaluación del proyecto europeo Immersive Accessibility (ImAc). El objetivo de dicho proyecto era investigar cómo los servicios de accesibilidad pueden integrarse en vídeos de 360º. [...]
This article presents a global overview of the results of the evaluation activities performed in the European project Immersive Accessibility (ImAc), which investigated how access services can be integrated into 360º videos. [...]

2021 - 10.30827/sendebar.v32.16881
Sendebar, Vol. 32 (2021) , p. 65-89  
2.
19 p, 1.9 MB Subtitles in virtual reality : guidelines for the integration of subtitles in 360º content / Agulló, Belén (Universitat Autònoma de Barcelona) ; Matamala, Anna (Universitat Autònoma de Barcelona)
Immersive content has become a popular medium for storytelling. This type of content is typically accessed via a head-mounted visual display within which the viewer is located at the center of the action with the freedom to look around and explore the scene. [...]
Los contenidos inmersivos se han convertido en un medio interesante para contar historias. A este tipo de contenido normalmente se accede con unas gafas de realidad virtual, a través de las cuales el usuario, que se encuentra en el centro de la acción, tiene la libertad de mirar y explorar la escena libremente. [...]
Les contenus immersifs sont devenus un moyen intéressant de raconter des histoires. Ce type de contenu est généralement accessible avec des lunettes de réalité virtuelle, avec lesquelles l'utilisateur est au coeur de l'action et à la liberté de regarder et d'explorer la scène librement. [...]

2020 - 10.17533/udea.ikala.v25n03a03
Íkala, revista de lenguaje y cultura, Vol. 25, núm. 3 (2020) , p. 643-666  
3.
27 p, 291.1 KB (Sub)titles in cinematic virtual reality : a descriptive study / Agulló, Belén (Universitat Autònoma de Barcelona) ; Matamala, Anna (Universitat Autònoma de Barcelona)
Virtual reality has attracted the attention of industry and researchers. Its applications for entertainment and audiovisual content creation are endless. Filmmakers are experimenting with different techniques to create immersive stories. [...]
2021
Onomázein, Vol. 53 (2021)
3 documents
4.
38 p, 704.9 KB Making interaction with virtual reality accessible : rendering and guiding methods for subtitles / Agulló, Belén (Universitat Autònoma de Barcelona) ; Montagud, Mario (Fundació i2CAT) ; Fraile, Isaac (Fundació i2CAT)
Accessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360º video. [...]
2020 - 10.1017/S0890060419000362
AI EDAM (Artificial Intelligence for Engineering Design, Analysis and Manufacturing), Vol. 33, núm. 4 (2020)  
5.
25 p, 382.2 KB Audio description in 360º videos. Results from focus groups in Barcelona and Kraków / Fidyka, Anita (Universitat Autònoma de Barcelona) ; Matamala, Anna (Universitat Autònoma de Barcelona)
This article discusses how audio description could be integrated into 360º videos by reporting the results from two focus groups conducted in the initial stages of the ImAc project. To involve participants in the research process, the project adopted a user-centered methodology, and a series of focus groups was conducted with professional audio describers and end users to gather feedback about their needs and expectations regarding the implementation of audio description and, secondarily, audio subtitling. [...]
2018 - 10.1075/ts.18018.fid
Translation Spaces, Vol. 7, núm. 2 (2018) , p. 285-303  

Contribucions a jornades i congressos 5 registres trobats  
1.
24 p, 875.4 KB Audio description in 360º videos. Results from usability tests / Fidyka, Anita (Universitat Autònoma de Barcelona)
BH 04. 07. 2019 DEMANAT PDF.
2019
Media for All International Conference. Estocolm, 8th : 2019  
2.
31 p, 1.2 MB The challenge of implementing SDH in immersive media : a reception study / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
The potential of immersive media such as virtual reality or 360º videos for entertainment and audiovisual industries is becoming more and more clear. This will transform how audience consume audiovisual contents. [...]
2019
Media for All International Conference. Estocolm, 8th : 2019  
3.
18 p, 590.7 KB Audio description in 360º videos : results from preliminary tests / Fidyka, Anita (Universitat Autònoma de Barcelona)
2019
ARSAD (Advanced Research Seminar on Audio Description). Barcelona, 7è : 2019  
4.
35 p, 1.2 MB Nuevos retos para la TAV : subtitulación en medios inmersivos. Resultados de un análisis de corpus / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
Los medios inmersivos tales como la realidad virtual, los vídeos en 360 grados o la realidad aumentada están cada vez más presentes en nuestra sociedad. Las aplicaciones de dichas tecnologías son diversas: desde la medicina, pasando por la educación, la ingeniería hasta su aplicación en los medios audiovisuales. [...]
2019
Congreso Asociación Ibérica de Estudios de Traducción e Interpretación (AIETI). Alacant (Espanya), : 2019  
5.
35 p, 2.1 MB SDH in immersive environments : can subtitles be immersive at all? / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
Immersive environments have been emerging for the past few years and their potential for transforming how entertainment is consumed has raised the interest of the industry and the audience. Many powerful technology companies like Microsoft, Sony, Facebook or HTC are investing in devices such as Microsoft Hololens, PlayStation VR, Oculus Rift or HTC Vive. [...]
2018
Languages and the Media. International Conference on Language Transfer in Audiovisual Media. Berlin, 12 : 2018  

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