Resultats globals: 36 registres trobats en 0.03 segons.
Articles, 24 registres trobats
Contribucions a jornades i congressos, 9 registres trobats
Documents de recerca, 3 registres trobats
Articles 24 registres trobats  1 - 10següentfinal  anar al registre:
1.
20 p, 499.2 KB Uso de tecnologías inmersivas y su impacto en las actitudes científico-matemáticas del estudiantado de Educación Secundaria Obligatoria en un contexto en riesgo de exclusión social / Silva-Díaz, Francisco (Universidad de Granada) ; Carrillo-Rosúa, Javier (Universidad de Granada) ; Fernández-Plaza, José Antonio (Universidad de Granada)
Se presenta una investigación que busca determinar el impacto que tiene el uso de realidad virtual inmersiva (RVI) -asociada al desarrollo de actividades manipulativas y experienciales basadas en el enfoque STEM- en las actitudes científico-matemáticas de estudiantes de primero y segundo de ESO de un centro que se encuentra en un contexto en riesgo de exclusión social. [...]
S'hi presenta una investigació que té com a objectiu determinar l'impacte de l'ús de la realitat virtual immersiva (RVI) -associada amb activitats de manipulació i experiència basades en l'enfocament STEM- en les actituds científico-matemàtiques d'estudiants de primer i segon d'ESO d'un centre ubicat en un context d'exclusió social severa. [...]
Research is presented that aims to determine the impact of the use of Immersive Virtual Reality (IVR), associated with manipulative/experiential activities based on the STEM approach, on the scientific-mathematical attitudes of 1st and 2nd year E. [...]

2021 - 10.5565/rev/educar.1136
Educar, Vol. 57 Núm. 1 (2021) , p. 119-138 (Temas de investigación)  
2.
22 p, 455.1 KB Realidad virtual para el diagnóstico y tratamiento de Trastornos de Conducta Alimentaria : una revisión sistemática / Martín-Garcés, Ana (Universitat Autonoma de Barcelona) ; Castellano Tejedor, Carmina (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació)
Introducción: Los trastornos de la conducta alimentaria (TCA) se caracterizan por un miedo intenso a ganar peso y conductas de control del mismo. Las personas con TCA manifiestan peor calidad de vida que la población general y el abordaje de sus complicaciones supone elevados costes socio-sanitarios. [...]
Introduction: Eating and weight disorders (EWD) are characterized by intense fear of gaining weight and control behaviors. People affected by a EWD present worse quality of life than the general population, and the management of their complications implies high socio-sanitary costs. [...]

2020 - 10.5565/rev/qpsicologia.1630
Quaderns de psicologia, Vol. 22 Núm. 3 (2020) , p. 1630 (Revisiones)  
3.
19 p, 1.9 MB Subtitles in virtual reality : guidelines for the integration of subtitles in 360º content / Agulló, Belén (Universitat Autònoma de Barcelona) ; Matamala, Anna (Universitat Autònoma de Barcelona)
Immersive content has become a popular medium for storytelling. This type of content is typically accessed via a head-mounted visual display within which the viewer is located at the center of the action with the freedom to look around and explore the scene. [...]
Los contenidos inmersivos se han convertido en un medio interesante para contar historias. A este tipo de contenido normalmente se accede con unas gafas de realidad virtual, a través de las cuales el usuario, que se encuentra en el centro de la acción, tiene la libertad de mirar y explorar la escena libremente. [...]
Les contenus immersifs sont devenus un moyen intéressant de raconter des histoires. Ce type de contenu est généralement accessible avec des lunettes de réalité virtuelle, avec lesquelles l'utilisateur est au coeur de l'action et à la liberté de regarder et d'explorer la scène librement. [...]

2020 - 10.17533/udea.ikala.v25n03a03
Íkala, revista de lenguaje y cultura, Vol. 25, núm. 3 (2020) , p. 643-666  
4.
8 p, 246.7 KB Presentación : claves para pensar lo "ciber" en la cibercultura / Colón Zayas, Eliseo R. (Universidad de Puerto Rico)
Esta presentación del número de Ciberculturas ofrece tres claves para abordar la lectura de los ensayos desde los espacios del prefijo "ciber", los cyberculture studies y la cibersemiótica. Al final, se describen brevemente los tres ejes que organizan su ordenamiento: la ciberpolítica, las ciberidentidades y sistemas semióticos, la ciberestética y las nuevas esferas de lo "ciber".
This presentation of Ciberculturas offers three clues to approach the reading of the essays included: meanings of the prefix "cyber", cyberculture studies and cybersemiotics. In the end, the three axes that organize its order are briefly described: cyberpolitics, cyberidentities and semiotic systems, cyberaesthetics and the new spheres of "cyber. [...]

2019 - 10.35659/designis.i30p15-22
DeSignis, Núm. 30 (Enero-Junio 2019) , p. 15-22  
5.
28 p, 561.6 KB Accessible scenic arts and Virtual Reality : a pilot study with aged people about user preferences when reading subtitles in immersive environments / Oncins Noguer, Estel·la (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group) ; Bernabé, Rocío (SDI München) ; Montagud, Mario (Fundació i2CAT) ; Arnáiz Uzquiza, Verónica (Universidad de Valladolid)
El auge de los desarrollos tecnológicos en realidad virtual y otras formas de contenido inmersivo, como el video 360º, se ha convertido en un reto para el concepto de liveness en las artes escénicas, y resulta necesaria una revisión en los estudios de traducción audiovisual. [...]
The technological advancements in virtual reality and other forms of immersive content such as 360º video, are triggering the concept of liveness in the scenic arts, and deserve in-depth consideration in audiovisual translation studies. [...]

2020 - 10.6035/MonTI.2020.12.07
MonTI, Núm. 12 (2020) , p. 214-241  
6.
19 p, 376.3 KB Subtitling for the deaf and hard-of-hearing in immersive environments : results from a focus group / Agulló, Belén (Universitat Autònoma de Barcelona) ; Matamala, Anna (Universitat Autònoma de Barcelona)
Immersive media such as virtual reality or 360º content is increasingly present in our society. However, immersive content is not always accessible to all, and research is needed on how to cater for the needs of different kinds of users. [...]
2019
JoSTrans: Journal of Specialised Translation, Núm. 32 (2019)  
7.
38 p, 704.9 KB Making interaction with virtual reality accessible : rendering and guiding methods for subtitles / Agulló, Belén (Universitat Autònoma de Barcelona) ; Montagud, Mario (Fundació i2CAT) ; Fraile, Isaac (Fundació i2CAT)
Accessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360º video. [...]
2020 - 10.1017/S0890060419000362
AI EDAM (Artificial Intelligence for Engineering Design, Analysis and Manufacturing), Vol. 33, núm. 4 (2020)  
8.
25 p, 382.2 KB Audio description in 360º videos. Results from focus groups in Barcelona and Kraków / Fidyka, Anita (Universitat Autònoma de Barcelona) ; Matamala, Anna (Universitat Autònoma de Barcelona)
This article discusses how audio description could be integrated into 360º videos by reporting the results from two focus groups conducted in the initial stages of the ImAc project. To involve participants in the research process, the project adopted a user-centered methodology, and a series of focus groups was conducted with professional audio describers and end users to gather feedback about their needs and expectations regarding the implementation of audio description and, secondarily, audio subtitling. [...]
2018 - 10.1075/ts.18018.fid
Translation Spaces, Vol. 7, núm. 2 (2018) , p. 285-303  
9.
1 p, 219.0 KB Erratum to : Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic stroke / Colomer Font, C. (Carolina) (Universitat Autònoma de Barcelona. Departament de Medicina) ; Llorens, Roberto (Servicio de Neurorehabilitación y Daño Cerebral de los Hospitales NISA. Fundación Hospitales NISA, Valencia) ; Noé, Enrique (Servicio de Neurorehabilitación y Daño Cerebral de los Hospitales NISA. Fundación Hospitales NISA, Valencia) ; Alcañiz, Mariano (Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano, Universitat Politècnica de València)
Erratum: The original article mistakenly omitted a key affiliation for the author, Carolina Colomer. The authors would therefore like to state the affiliation of 'Universidad Autónoma de Barcelona, Barcelona, Spain' as the second affiliation for Dr Colomer. [...]
2017 - 10.1186/s12984-017-0224-3
Journal of neuroengineering and rehabilitation, Vol. 14 (february 2017)  
10.
9 p, 1.4 MB Spherical subjective refraction with a novel 3D virtual reality based system / Pujol, Jaume (Davalor Research Center) ; Ondategui-Parra, Juan Carlos (Davalor Research Center) ; Badiella Busquets, Llorenç (Universitat Autònoma de Barcelona. Servei d'Estadística Aplicada) ; Otero, Carles (Davalor Research Center) ; Vilaseca, Meritxell (Davalor Research Center) ; Aldaba, Mikel (Davalor Research Center)
To conduct a clinical validation of a virtual reality-based experimental system that is able to assess the spherical subjective refraction simplifying the methodology of ocular refraction. For the agreement assessment, spherical refraction measurements were obtained from 104 eyes of 52 subjects using three different methods: subjectively with the experimental prototype (Subj. [...]
2016 - 10.1016/j.optom.2015.12.005
Journal of optometry, Vol. 10, issue 1 (Jan.-March 2017) , p. 43-51  

Articles : 24 registres trobats   1 - 10següentfinal  anar al registre:
Contribucions a jornades i congressos 9 registres trobats  
1.
6 p, 1.9 MB Performance Analysis of an IoT Platform with Virtual Reality and Social Media Integration / Abhilash, Krishnan (Dublin City University. School of Electronic Engineering) ; Simiscuka, Anderson Augusto (Dublin City University. School of Electronic Engineering) ; Muntean, Gabriel-Miro (Dublin City University. School of Electronic Engineering)
The Internet of Things (IoT) is a growing network of physical objects where the devices are connected to the Internet through unique addressing schemes and multiple protocols. The increase of IoT devices in the recent years presents significant challenges in terms of security, authentication and usability. [...]
2020 (TRACTION: Opera co-creation for a social transformation)
IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WOWMOM 2020), 21st : 2020  
2.
6 p, 3.6 MB Performance evaluation of a multi-user virtual reality platform / Parthasarathy, Venkatakrishnan (Dublin City University) ; Simiscuka, Anderson Augusto (Dublin City University) ; O'Connor, Noel (Dublin City University) ; Muntean, Gabriel-Miro (Dublin City University)
Virtual Reality (VR) popularity is increasing as it is becoming more affordable for end users. Available VR hardware includes low-end inexpensive devices like Google Cardboard and high-end ones like HTC Vive or Oculus Rift, which are more expensive headsets. [...]
2020 (TRACTION: Opera co-creation for a social transformation)
International Wireless Communications & Mobile Computing Conference (IWCMC 2020), 16th : 2020  
3.
87 p, 24.1 MB Subtitling in immersive environments / Matamala, Anna (Universitat Autònoma de Barcelona) ; Montagud, Mario ; Torres, Enric ; Hughes, Chris
2019
Media for All International Conference. Estocolm, 8th : 2019  
4.
31 p, 1.2 MB The challenge of implementing SDH in immersive media : a reception study / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
The potential of immersive media such as virtual reality or 360º videos for entertainment and audiovisual industries is becoming more and more clear. This will transform how audience consume audiovisual contents. [...]
2019
Media for All International Conference. Estocolm, 8th : 2019  
5.
21 p, 34.6 MB Making immersive media environments accessible : the ImAc Project / Matamala, Anna (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group) ; Orero, Pilar (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
The goal of Immersive Accessibility (ImAc), which has been funded by the EU in the frame of the H2020 programme, is to explore how accessibility services can be integrated with immersive media. This presentation will describe the new deployment methods for these accessibility services: Subtitles, Audio Description, Audio Subtitling, Sign Language in immersive environments.
2018
Swiss Conference on Barrier-free Communication. Ginebra, Suïssa, 2a : 2018  
6.
1 p, 760.3 KB Implementing subtitles in immersive media for a comfortable reading / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group) ; Orero, Pilar (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group) ; Matamala, Anna (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
Immersive media, such as virtual reality and 360 degree content, is increasingly present in our society. In order to mainstream this content it requires to be accessible to a wide range of the population, subtitles are needed. [...]
2018
WoRLD: Workshop on Reading, Language and Deafness. Sant Sebastià, 1r : 2018  
7.
28 p, 10.7 MB Media accessibility : current research and new hybrid scenarios / Matamala, Anna (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
In my presentation I aim to map current media accessibility research with a focus on projects in which TransMedia Catalonia research group is involved. I will present research opportunities and challenges linked to new hybrid access modes, new technologies and environments, and discuss how new methodologies can be implemented. [...]
2018 (EASIT (Easy Access for Social Inclusion Training))
Tagung Barrierefrei Kommunikation. Hildesheim, Alemanya, 1 : 2018  
8.
35 p, 2.1 MB SDH in immersive environments : can subtitles be immersive at all? / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
Immersive environments have been emerging for the past few years and their potential for transforming how entertainment is consumed has raised the interest of the industry and the audience. Many powerful technology companies like Microsoft, Sony, Facebook or HTC are investing in devices such as Microsoft Hololens, PlayStation VR, Oculus Rift or HTC Vive. [...]
2018
Languages and the Media. International Conference on Language Transfer in Audiovisual Media. Berlin, 12 : 2018  
9.
20 p, 1.3 MB Making immersive environments accessible for deaf and hard-of-hearing users / Agulló, Belén (Universitat Autònoma de Barcelona. Transmedia Catalonia Research Group)
Immersive media such as virtual reality or 360º contents are increasingly present in our society. However, immersive content is not always accessible to all, and research within the field of AudiovisualTranslation and Media Accessibility is needed on how to cater for the needs of diverse users. [...]
2018
International Symposium for Young Researchers in Translation, Interpreting, Intercultural Studies and East Asian Studies. Bellaterra, Catalunya, 9th : 2018  

Documents de recerca 3 registres trobats  
1.
13 p, 1.5 MB Realització d'un sistema de realitat virtual per a dispositius mòbils d'ús personal / Valverde Vernedas, Xavier ; Rexachs del Rosario, Dolores Isabel, dir. (Universitat Autònoma de Barcelona. Departament d'Arquitectura de Computadors i Sistemes Operatius) ; Universitat Autònoma de Barcelona. Escola d'Enginyeria
La indústria dels videojocs aconsegueix escalar a les primeres posicions en ingressos a quasi totes les regions del món gràcies a l'augment de les possibilitats, l'evolució tecnològica i l'ampli ventall d'accessos. [...]
The videogame industry climbs to the top of the income rankings in almost every region of the world thanks to the increase in the number of games available, technological evolution and the wide range of accesses. [...]
La industria de los videojuegos consigue escalar a las primeras posiciones en ingresos a casi todas las regiones del mundo gracias al aumento de las posibilidades, la evolución tecnológica y el amplio abanico de accesos. [...]

2018-02-12
Enginyeria Informàtica [958]  
2.
22 p, 963.4 KB Rehabilitació de l'extremitat superior en pacients amb ictus crònic mitjançant Realitat Virtual : revisió sistemàtica / Jolis Rosell, Mireia ; Pradell Grané, Marta ; Marco Navarro, Esther, dir. ; Universitat Autònoma de Barcelona. Facultat de Medicina
L'ictus representa una de les principals causes de discapacitat en l'adult, comportant una disminució del nivell d'independència de la persona i la qualitat de vida. La Realitat Virtual (RV) és una teràpia que utilitza la tecnologia per a simular un entorn real generat per un ordinador, permetent la interacció i immersió de la persona dins un ambient simulat, mentre es rep un feedback sensorial multimodal. [...]
Stroke is one of the leading causes of disability in adults, decreasing independence levels and quality of life. Virtual Reality (VR) is a therapy that uses technology to simulate a real environment created by a computer, allowing interaction and immersion of the person into a virtual simulated environment, getting a sensorial and multimodal feedback. [...]

2015
Grau en Fisioteràpia [961]  
3.
281 p, 1.1 MB Espectros de lo real. Virtualidad y mundos posibles en la literatura y el cine posmodernos / Boulaghzalate, Hamza ; Vilella, Eduard, dir. (Universitat Autònoma de Barcelona. Departament de Filologia Francesa i Romànica) ; Roas, David, dir. (Universitat Autònoma de Barcelona. Departament de Filologia Espanyola) ; Universitat Autònoma de Barcelona. Departament de Filologia Espanyola
La presente tesis pretende estudiar el concepto de la virtualidad, sus poéticas, su estética, su estilo y sus modalidades. En una sociedad en que predominan los ideales de inmersión, presencia e interactividad, la virtualidad se convierte en un «estilo posmoderno intermediático» donde la noción de lo virtual es un elemento temático integrado en una estética cuya principal articulación es la oposición de lo virtual a lo real. [...]
The present thesis aims to study the concept of virtuality, its poetics, aesthetics, style and its modes. In a society where the ideals of immersion, presence and interactivity predominate, virtuality has become a «cross-media postmodern style» where the notion of the virtual is a thematic element integrated in aesthetics whose primary articulation is the opposition from the virtual to the real. [...]

[Barcelona] : Universitat Autònoma de Barcelona, 2015  

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