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Articles, 5 records found
Articles 5 records found  
1.
15 p, 2.9 MB Effect of the frustration of psychological needs on addictive behaviors in mobile videogamers. The mediating role of use expectancies and time spent gaming / Chamarro Lusar, Andrés (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació) ; Oberst, Úrsula E. (Universitat Ramon Llull. Departament de Psicologia) ; Cladellas, Ramon (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació) ; Fuster, Héctor (Universitat de Barcelona. Escola de Noves Tecnologies Interactives)
Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among females and adults. Whereas the addictive potential of online (computer) videogames is well-established, there is yet insufficient evidence for Internet gaming disorder (IGD) in mobile gamers and for the mediating role of some mechanisms involved. [...]
2020 - 10.3390/ijerph17176429
International journal of environmental research and public health, Vol. 17, núm. 17 (2020) , p. 6429  
2.
8 p, 669.4 KB Fear of Missing Out, online social networking and mobile phone addiction : a latent profile approach / Fuster, Héctor (Universitat Ramon Llull) ; Chamarro Lusar, Andrés (Universitat Autònoma de Barcelona) ; Oberst, Úrsula E. (Universitat Ramon Llull)
Background and aims: Fear of missing out (FoMO) is described as a pervasive unpleasant sensation that others might be having rewarding experiences of which one is not part, as well as the desire to stay continually connected with what others are doing. [...]
La por de perdre's alguna cosa (fear of missing out, FoMO) es descriu com una sensació aguda i desagradable que altres podrien estar tenint experiències gratificants dels quals un no és part, així com el desig de mantenir-se en contacte contínuament amb el que altres estan fent. [...]

2017
Aloma, Vol. 35, núm. 1 (2017) , p. 23-30  
3.
8 p, 114.3 KB Adicción a internet y móvil : una revisión de estudios empíricos españoles / Sánchez Carbonell, Xavier (Universitat Ramon Llull) ; Fuster, Héctor (Universitat Ramon Llull) ; Chamarro Lusar, Andrés (Universitat Autònoma de Barcelona) ; Oberst, Úrsula E. (Universitat Ramon Llull)
Determinar los factores que diferencian el uso de Internet y móvil saludable del patológico. Método: Se revisaron doce estudios empíricos publicados por investigadores españoles sobre adicción a Internet y teléfono móvil entre 2002 y 2011, obtenidos a partir de una búsqueda en PsycINFO y en Psicodoc. [...]
Determine the factors that differentiate problematic from healthy use of Internet and mobile. Method: Twelve empirical studies about Internet addiction and mobile phone published by Spanish researchers between 2002 and 2011 were reviewed. [...]

2012
Papeles del psicólogo, Vol. 33, núm. 2 (2012) , p. 82-89
2 documents
4.
6 p, 179.3 KB Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games / Fuster, Héctor (Universitat Ramon Llull. Departament de Psicologia) ; Chamarro Lusar, Andrés (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació) ; Sánchez Carbonell, Xavier (Universitat Ramon Llull. Departament de Psicologia) ; Vallerand, Robert J. (McGill University. Department of Educational and Counselling Psychology)
Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). [...]
2014 - 10.1089/cyber.2013.0349
Cyberpsychology, behavior, and social networking, Vol. 17, issue 5(2014) , p. 292-297  
5.
7 p, 348.3 KB Psychological motivation in online role-playing games : a study of Spanish 'World of Warcraft' players / Fuster, Héctor (Universitat Ramon Llull) ; Oberst, Ursula E. (Universitat Ramon Llull) ; Griffiths, Mark (Nottingham Trent University) ; Sánchez Carbonell, Xavier (Universitat Ramon Llull) ; Chamarro Lusar, Andrés (Universitat Autònoma de Barcelona) ; Talarn Caparrós, Antoni (Universitat de Barcelona)
The popularity of playing videogames has increased considera- bly during the last few decades, and has become one of the most popular leisure activities worldwide. Some of the most popular game types are the Massively Multiplayer Online Role-Playing Games (MMORPGs). [...]
La popularidad de los videojuegos ha aumentado considerablemente en los últimos años, convirtiéndose en uno de los mayores productos de ocio siendo los Juegos de Rol Online (MMORPGs) uno de los mayores exponentes; sin embargo, también ha aumentado la sospecha y alarma social de que puedan poseer cierto potencial adictivo enmarcado en el contexto de las adicciones conductuales o que los usuarios puedan desarrollar conductas desadaptativas entorno a esta tecnología. [...]

2012
Anales de psicología, Vol. 28, Núm. 1 (2012) , p. 274-280  

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6 Fuster, Héctor
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