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Players' Perception in Video Games With Horror Narrative : Analysis of the Audiovisual Features in Resident Evil
Marcos Huaman, Renzo Ricardo (Universidad Peruana de Ciencias Aplicadas)
Gifreu, Arnau (Universitat Autònoma de Barcelona)
Sayan-Casquino, Yasmin (Universidad Peruana de Ciencias Aplicadas)

Imprint: Dordrecht : Atlantis Press, 2024
Abstract: The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importance of these elements in generating fear and tension. The player's interaction in the perception of terror is highlighted. In conclusion, the study shows the relevance of audiovisual elements and interaction to create a shocking horror experience in Resident Evil and similar games.
Rights: Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. Creative Commons
Language: Anglès
Series: Atlantis Highlights in Social Sciences, Education and Humanities ; 28
Document: Capítol de llibre ; recerca ; Versió publicada
Subject: Horror Video Games ; Player Perception ; Audiovisual Elements ; Player Interaction
Published in: Proceedings of the International Conference on Communication and Applied Technologies 2024 (ICOMTA 2024), Num. 28 (2024) , p. 209-219

DOI: 10.2991/978-94-6463-596-6_19


11 p, 983.9 KB

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 Record created 2026-03-24, last modified 2026-03-29



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