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Cerca | Lliura | Ajuda | Servei de Biblioteques | Sobre el DDD | Català English Español | |||||||||
| Pàgina inicial > Articles > Articles publicats > The Usefulness of an intervention with a serious video game as a complementary approach to cognitive behavioural therapy in eating disorders : |
| Data: | 2023 |
| Descripció: | 12 pàg. |
| Resum: | OBJECTIVE: The aim of the present study was to test the usefulness of an add-on serious video game approach (i. e. , Playmancer) to treatment as usual (TAU) on reducing impulsive behaviours and psychopathology in individuals diagnosed with an eating disorder (ED). METHOD: Thirty-seven patients diagnosed with an ED according to the DSM-5 were included in the present randomized clinical trial (RCT; study record 35,405 in ClinicalTrials. gov) and were randomly assigned to either the TAU or TAU + Playmancer group. All participants completed a clinical interview. Impulsivity (UPPS-P self reported questionnaire and Stroop task) and general psychopathology (SCL-90-R) measures were assessed at: baseline, 4 weeks into treatment, at the end of TAU (after 16 weeks), and follow-up (2 years). In addition, patients in the experimental group underwent a total of nine sessions with Playmancer over the span of 3 weeks. RESULTS: Patients in both treatment groups (TAU + Playmancer or TAU) improved on Stroop task performance and psychological distress. Additionally, patients in TAU-Playmancer improved on the impulsive trait domain of lack of perseverance. No statistical differences were found regarding treatment outcomes (i. e. , treatment adherence and remission of eating symptomatology) when comparing the two treatment groups. CONCLUSION: Our results suggest that the impulsivity associated with EDs should be addressed and could be modified, as some facets of trait impulsivity improved after Playmancer add-on treatment. Yet, there were no significant differences in treatment outcomes when comparing the two groups and further research needs to be conducted. |
| Ajuts: | Ministerio de Economía y Competitividad PI14/00290 Instituto de Salud Carlos III PI17/01167 Ministerio de Educación, Cultura y Deporte FPU16/01453 Ministerio de Educación, Cultura y Deporte FPU15/00291 |
| Nota: | Altres ajuts: We thank CERCA Programme/Generalitat de Catalunya for institutional support. This manuscript and research were also supported by grants from the Instituto de Salud Carlos III (ISCIII) and cofounded by FEDER funds/European Regional Development Fund [ERDF], a way to build Europe. CIBER Fisiopatología de la Obesidad y Nutrición (CIBERobn) is an initiative of ISCIII. RG is supported by the Catalan Institution for Research and Advanced Studies (ICREA-Academia, 2021-Programme). |
| Drets: | Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. |
| Llengua: | Anglès |
| Document: | Article ; recerca ; Versió publicada |
| Matèria: | Eating disorders ; Impulsivity ; Psychopathology ; Randomized clinical trial ; Serious videogame ; Impulsive Behavior ; Pilot Projects ; Humans ; Video Games ; Feeding and Eating Disorders/therapy ; Cognitive Behavioral Therapy/methods ; SDG 3 - Good Health and Well-being |
| Publicat a: | European eating disorders review, Vol. 31 Núm. 6 (2023) , p. 781-792, ISSN 1099-0968 |
12 p, 481.3 KB |