| Abstract: |
The author discusses esthetic, artistic, historical, communicational, and technical aspects of virtual reality (VR) with examples from contemporary art. She comments on the nature of those immersive three-dimensional worlds, which offer degrees of realism according to responses of the behaviors of the interactors. The body, in symbiosis with synthetic environments in VR, experiences immersion, proprioception, and stereoscopy. The haptic character of the interfaces facilitates access to data; head-mounted-displays (HMD), googles, data gloves, tracking systems, emitters, capture-devices for breath, sound, and heat, among other signals, bestow a high sensory load of sensorial interactions on VR environments. |