Performance Analysis of an IoT Platform with Virtual Reality and Social Media Integration
Abhilash, Krishnan (Dublin City University. School of Electronic Engineering)
Simiscuka, Anderson (Dublin City University. School of Electronic Engineering)
Muntean, Gabriel-Miro (Dublin City University. School of Electronic Engineering)

Fecha: 2020
Resumen: The Internet of Things (IoT) is a growing network of physical objects where the devices are connected to the Internet through unique addressing schemes and multiple protocols. The increase of IoT devices in the recent years presents significant challenges in terms of security, authentication and usability. The recently introduced Social Internet of Things (SIoT) tries to address these challenges with the virtualisation of IoT devices and the use of an infrastructure where people and IoT devices can communicate with each other, both in the real-world and virtual-world, through a common platform. In the proposed SIoT architecture, IoT devices can be operated by virtual reality (VR)headsets and Twitter, a social media platform. The aim of the platform is to allow users to seamlessly operate IoT devices, using their preferred interface: remotely with text messages (i. e. tweets) and VR headsets or operate the IoT devices directly. This paper also describes the implementation of a testbed and presents the performance analysis of the solution, demonstrating its feasibility and low latency.
Ayudas: Agència de Gestió d'Ajuts Universitaris i de Recerca 2017/SGR-113
European Commission 870610
Derechos: Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, i la comunicació pública de l'obra, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. No es permet la creació d'obres derivades. Creative Commons
Lengua: Anglès
Colección: TRACTION: Opera co-creation for a social transformation
Documento: Comunicació de congrés
Materia: Interactivity ; Network Performance ; Virtual Reality ; Social Internet of Things (SIoT)
Publicado en: IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WOWMOM 2020), 21st : 2020



6 p, 1.9 MB

El registro aparece en las colecciones:
Documentos de investigación > Documentos de los grupos de investigación de la UAB > Centros y grupos de investigación (producción científica) > Artes y humanidades > TransMedia Catalonia
Contribuciones a jornadas y congresos > Ponencias y comunicaciones > Ponencias y comunicaciones de la UAB

 Registro creado el 2020-07-28, última modificación el 2022-11-10



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