Designing levels of a video game to promote spatial thinking
Albarracín Gordo, Lluís ![ORCID Identifier](/img/uab/orcid.ico)
(Universitat Autònoma de Barcelona)
Hernandez-Sabaté, Aura ![ORCID Identifier](/img/uab/orcid.ico)
(Universitat Autònoma de Barcelona)
Gorgorió Solà, Núria ![ORCID Identifier](/img/uab/orcid.ico)
(Universitat Autònoma de Barcelona)
Date: |
2022 |
Abstract: |
In this article we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the videogame in the real world. The final goal of the sequence is to design levels that could be incorporated into the video game. This exercise enables students to work on visualisation and positioning in three-dimensional structures and on a problem-solving task. |
Grants: |
Agencia de Gestio d’Ajuts Universitaris i de Recerca 2017/SGR-0497 Agencia Estatal de Investigación EDU2017-82427-R
|
Rights: |
Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. ![Creative Commons](/img/licenses/by-nc.ico) |
Language: |
Anglès |
Document: |
Article ; recerca ; Versió acceptada per publicar |
Subject: |
Geometry ;
Videogames ;
Manipulative materials ;
Problem solving |
Published in: |
International Journal of Mathematical Education in Science and Technology, Vol. 53, Num. 11 (2022) , p. 3138-3150 |
DOI: https://doi.org/10.1080/0020739X.2021.1953626
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Record created 2024-07-16, last modified 2024-07-17