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Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series
Fagundo, Ana Beatriz (Hospital Universitari de Bellvitge)
Santamaría, Juan J. (Hospital Universitari de Bellvitge)
Forcano, Laura (Centro de Investigación Biomédica en Red de Fisiopatología de la Obesidad y Nutrición)
Giner Bartolomé, Cristina (Hospital Universitari de Bellvitge)
Jiménez Murcia, Susana (Hospital Universitari de Bellvitge)
Sánchez Díaz, Isabel María (Hospital Universitari de Bellvitge)
Granero, Roser (Universitat Autònoma de Barcelona. Departament de Psicobiologia i de Metodologia de les Ciències de la Salut)
Ben-Moussa, Maher (University of Geneva)
Magnenat-Thalmann, Nadia (University of Geneva)
Konstantas, Dimitri (University of Geneva)
Lam, Tony (NetUnion (Lausanne, Suïssa))
Lucas, Mikkel (Serious Game Interactive (Copenhagen, Dinamarca))
Nielsen, Jeppe (Serious Game Interactive (Copenhagen, Dinamarca))
Bults, Richard G.A. (MobiHealth B.V. (Enschede, Països Baixos))
Tárrega Larrea, Salomé (Universitat Autònoma de Barcelona. Departament de Psicobiologia i de Metodologia de les Ciències de la Salut)
Menchón Magriñá, José Manuel (Hospital Universitari de Bellvitge)
De La Torre, Rafael (Institut Hospital del Mar d'Investigacions mèdiques)
Cardi, Valentina (King's College London)
Treasure, Janet (King's College London)
Fernández Aranda, Fernando (Hospital Universitari de Bellvitge)

Data: 2013
Resum: Although standard psychological treatments have been successful in treating several core features in eating disorders (ED), other characteristics such as emotional regulation or impulsivity appear to be more resistant to change. There is a growing body of evidence to support the efficacy of cognitive remediation for cognitive and emotional difficulties in ED. Playmancer/ Islands is a video game (VG) designed to specifically treat mental disorders, characterized by problems in impulse control. The objective of the game is to increase self-control over emotions, decision making and behaviours. The aim of this study is to describe the results from a consecutive series of nine bulimia nervosa patients who were treated with the VG in addition to cognitive behaviour therapy (CBT). The outcomes included clinical and psychopathological questionnaires, and physiological measures were obtained during the VG. Emotional regulation improved, heart rate variability increased, and respiratory rate and impulsivity measures reduced after the treatment. These findings suggest that VG training may enhance treatment for ED. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association.
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Llengua: Anglès
Document: Article ; recerca ; Versió acceptada per publicar
Matèria: Bulimia nervosa ; Cognitive stimulation ; Eating disorders ; Emotional regulation ; Executive functions ; Impulsivity ; Video game therapy
Publicat a: European eating disorders review, Vol. 21 (2013) , p. 493-499, ISSN 1099-0968

DOI: 10.1002/erv.2259


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