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Effect of the frustration of psychological needs on addictive behaviors in mobile videogamers. The mediating role of use expectancies and time spent gaming
Chamarro Lusar, Andrés (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació)
Oberst, Úrsula E. (Universitat Ramon Llull. Departament de Psicologia)
Cladellas, Ramon (Universitat Autònoma de Barcelona. Departament de Psicologia Bàsica, Evolutiva i de l'Educació)
Fuster, Héctor (Universitat de Barcelona. Escola de Noves Tecnologies Interactives)

Data: 2020
Resum: Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among females and adults. Whereas the addictive potential of online (computer) videogames is well-established, there is yet insufficient evidence for Internet gaming disorder (IGD) in mobile gamers and for the mediating role of some mechanisms involved. The aim of this study is to investigate the impact of the frustration of psychological needs on mobile videogamers' addictive behavior as well as the role of cognitions (game-use expectancies) and behaviors (time spent playing) through a hypothesized serial mediation model, while controlling for important correlates, such as game genre, age, gender and payment during play. A total of 471 mobile game users (211 males) with an average age of 21. 73 replied to an online survey containing sociodemographic and game variables, the Need Satisfaction and Frustration Scale (NSFS), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and a slightly modified version of the Internet Use Expectancies Scale (IUES). The results corroborate the negative effects of need frustration on IGD among mobile gamers and clarify the role of time spent playing and game-use expectancies in the development of IGD, highlighting the important role of cognitions in this relationship. We conclude that both the time spent playing and game-use expectancies should be important targets for clinical interventions, even though they are not included in the diagnostic criteria.
Ajuts: Ministerio de Economía y Competitividad FEM2016-76136-R
Drets: Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original. Creative Commons
Llengua: Anglès
Document: Article ; recerca ; Versió publicada
Matèria: Smartphone ; Videogames ; Mobile gaming ; Casual videogames ; Addiction ; Self-determination theory ; Need frustration
Publicat a: International journal of environmental research and public health, Vol. 17, núm. 17 (2020) , p. 6429, ISSN 1660-4601

Adreça alternativa: https://www.mdpi.com/1660-4601/17/17/6429
DOI: 10.3390/ijerph17176429
PMID: 32899364


15 p, 2.9 MB

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Documents de recerca > Documents dels grups de recerca de la UAB > Centres i grups de recerca (producció científica) > Ciències de la salut i biociències > GIES (Grup de Recerca en Estrès i Salut)
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 Registre creat el 2020-10-28, darrera modificació el 2025-06-21



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