Scopus: 7 citations, Google Scholar: citations,
Video games localisation : posing new challenges to the translator
Mangiron i Hevia, Carme (Dublin City University. Centre for Translation and Textual Studies)

Date: 2006
Abstract: Video games localisation is an emerging type of translation that has deserved very little attention from a translation studies perspective to date. This article discusses what is involved in video game localisation, what assets need to be localised, what the different localisation models are and what translator competence is required in order to localise video games successfully. It also emphasises the need to encourage the study of this new discipline and the training of translators who have the skills and competence required to face the challenges posed by this new translation field.
Rights: Tots els drets reservats.
Language: Anglès
Document: article ; recerca ; acceptedVersion
Subject: Video games ; Video games localisation ; Localisation models ; Translator's competence ; Global pop culture
Published in: Perspectives: Studies in Translation Theory and Practice, Vol. 14, núm. 4 (2007) , p. 306-317, ISSN 0831-7445

Adreça alternativa: https://www.tandfonline.com/doi/abs/10.1080/09076760708669046
DOI: 10.1080/09076760708669046


Post-print
18 p, 374.3 KB

The record appears in these collections:
Research literature > UAB research groups literature > Research Centres and Groups (scientific output) > Arts and Humanities > TransMedia Catalonia
Articles > Research articles
Articles > Published articles

 Record created 2018-05-11, last modified 2020-08-08



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